Wednesday, 28 January 2009

I reserve the right to call a hack a hack.

One thing that's been disconcerting me about the recent bug-addled, typo-riddled release of AT2 is the number of people in the "non-core" fandom-- i.e. those who frequent the GameFAQs and other such forums, but don't actually participate in AT-only fan spaces-- who've been calling out the core fans for complaining about the errors, accusing them of acting "too entitled" and "looking a gift horse in the mouth".

This winds me up for a couple of reasons. Firstly, AT2 was not a "gift horse". It was a $40 game. Gamers are no different from other consumers in that they have a right to protest a product they've paid for if they don't find it to be satisfactory. Complaining at the creators of a fan translation, who've done the job solely out of the goodness of their own hearts and on their own time, is more of a quandary; you're perfectly within your right to state your dislike, though it's also hard to argue that a fan owes any more of their time to a project than they're willing to put in.

That said, one expects that if someone's going to put in the effort to see a translation project through to completion, fan or no, it's respectful of the game-- and sensible, with regards to how much more effort it takes proportionally to output a polished translation versus an unpolished one-- to release something at least half-decent. And even if it's not exactly fair to demand that a fan should have spent more time on the game, I feel one is within their right to boycott the translation, to suggest other people boycott the translation, and to generally express disapproval of it if you find it not to do justice to the game.

Which brings me to my second point: I not only don't accept this level of localisation quality from a company whose job it is to do this-- I wouldn't accept it from a fanwork. I would have reservations about recommending a fanfic that demonstrates this level of proofreading and grammatical competence. I don't think that means I hold fanfics to unreasonable standards. I don't think that makes me arrogant. I think that means I feel that whether sentence construction has had care and attention paid to it or whether it's spilt out onto the page like a drunken IM conversation makes a difference to the experience of a story.

Stories are better when they're well-written. I want to read, and recommend, well-written amateur fiction. I expect to read well-written professional fiction. I shouldn't be expected, when I come across a badly-told story, to say "well, at least we got the story" and leave it at that. I am grateful we got the story; stories, no matter how awkwardly told, are things worth having in this world. I think it's a positive that Ar Tonelico 2 exists as it does. I just think it could have been cared for more by those who brought it over, and I don't think I'm remiss in pointing out that it's not as good as it could have been, by a long shot.

And for those who'd protest the typo-filled translation of a book but think we're getting too worked up about something that's "just a videogame": in Shakespeare's time, plays were considered popular entertainment for the masses. When the modern novel was first invented it was seen as a cheap form of entertainment not befitting the upper class. Art forms are generally only respected in retrospect. That doesn't mean you can't use your brain, examine history, and get a head start.

Tuesday, 27 January 2009

interesting townsperson dialogue in AT2

(Overheard)

Sacred Army Knight: I want to marry her.
Noble Lady: We don't want to mix the blood of Reyvateil in our family, you know?
Sacred Army Knight: Don't treat her like a fool! You don't even know if Reyvateil is hereditary.
Noble Lady: We're a royal family. I just don't want people to know...
Noble Lady: I know Reyvateils are very intelligent people. I know... but...
Sacred Army Knight: Intelligence is all that matters now. Royalty doesn't matter!
Sacred Army Knight: What is so bad about being with someone I fight with...
Noble Lady: I'm just worried about you.

(When spoken to)
Sacred Army Knight: Reyvateil partners are very important to us.
Noble Lady: My son hasn't gotten promoted yet. Maybe there is a problem with his Reyvateil partner.


I just thought this was terribly interesting in that it's a little snapshot into the prejudices inherent in society in that world, even in the supposedly tolerant Metafalss....

Monday, 26 January 2009

reyvateil rights filks

So we were driving in the car listening to "Mr. Roboto" and being very amused by how well it correlates with certain happenings in AT2, and... well, this happened.



Domo arigatou, Madame Roboto
Mata o-hima de--
Domo arigatou, Madame Roboto
Himitsu o shiritai.

You're wondering who I am, (Secret, secret, I've got a secret)
Machine or deadly rage, (Secret, secret, I've got a secret)
With parts made in Japan, (Secret, secret, I've got a secret)
I am the modern mage!

I've got a secret I've been hiding under my skin.
My heart is loving, my blood electric, my brain is /bin.
So if you see me acting strangely, don't be surprised.
I'm just a girl who needed someone and some kind of faith,
To keep my heart safe. Just keep my heart safe,
Some kind of faith, to keep my heart safe.

I'm not a robot without emotions; I'm not what you see.
I've come to help you with your problems so we can be free.
I'm not a killer, I'm not a loony, forget what you know.
I'm just a girl whose circumstances were beyond her control.
Beyond my control. We all need control...
I need control. We all need control,

I am the modern dame, (Secret secret, I've got a secret)
And hide with a new name, (Secret secret, I've got a secret)
So no one else can see (Secret secret, I've got a secret)
My true identity.

Domo arigatou, Madame Roboto.
Domo. Domo.
Domo arigatou, Madame Roboto.
Domo. Domo.
Domo arigatou, Madame Roboto.
Domo arigatou, Madame Roboto.
Domo arigatou, Madame Roboto.
Domo arigatou, Madame Roboto.
Thank you very much, Madame Roboto,
For helping the girls nobody cared for.
And thank you very much, Madame Roboto,
For helping me escape just when I needed to.
Thank you!
Thank you, thank you!
I wanna thank you.
Please, thank you!

The problem's plain to see:
Abused technology.
Machines that feel things too,
Please treat them like they do.

The time has come at last (Secret, secret, I've got a secret)
To throw away this mask. (Secret, secret, I've got a secret)
Now everyone can see (Secret, secret, I've got a secret)
My true identity!

I'm Mir! Mir! Mir! Mir.

Wednesday, 21 January 2009

AT2: first impressions

Back online! There's a new post over at the Reyvablog, too; don't miss it, as Important Things are beginning to go down.

Around 9 hours into AT2, here's a quick analysis of Notable Things So Far, in plus-and-minus format:

+ Red curled-up flower buds and red birds in the intro. Symbolic of Jakuri, given that red, flowers and birds are the central motifs of her songs? I thought that was a nice touch: she's too spoilery to show explicitly, but she's important enough to the plot that she needs to be symbolically included....

+ Jakuri is, incidentally, being translated as Jacqli, not Jaclyn. We can all put that terrible, traumatic moment behind us. HUZZAH. Not that I'm hugely big on its being translated as Jacqli, but out of anything they could have rendered it as short of, well, Jakuri, it's the least uncomfortable to my mind.

+ Musume Power(ed) is being translated as Girl Power, which... makes perfect sense. It's not "Hymn Code". DOUBLE HUZZAH.

- The dialogue is full of horrible, horrible grammar errors. It's really not that different from the first game's in that respect, but still.

+ The innuendo is... present, and I guess you could say there's more of it? But it doesn't feel like it's distracting from the story, or actually mangling the characters. There were points in AT1 when I thought "that character wouldn't speak so bluntly"; I'm not getting that feel from AT2, partly because Chroche is the tsundere to sunder all tsundere and Luca is pretty cheerfully open. So that may be a facet more of the fact that no one's really much of a wallflower than of good translation, but still, I felt what's been there so far has been reasonably within the parameters of what the characters would say.

+ Croix is MATURE. Thank Deity. Okay, so I already kind of knew that, but I'm still pleased with how they've pulled it off.

+ The use of Hymmnos writing everywhere? Simply adorable, and makes the game feel appropriately otherworldly.

+ (Mild setting spoilers) I was really pleasantly surprised at how many of the ideas I'd come up with for the Reyvablog were echoed in this game's setting. I never expected to see the series portray actual Reyvateil slums; I've always thought the ideas I was playing with in that regard were just a little bit darker than the series' scope would normally take in, but no, there are slums filled with dying, cynical, confused Reyvateils. I'm... impressed by how right I actually got it.

Saturday, 17 January 2009

AT2 box shots, for the curious....

Front of the box.

Back of the box.

Just in case you're curious as to the exact packaging design, or weren't convinced it was for reals. :)

Express ticket to Metafalss!

Already posted on the forums about this, but still, something this momentous is worth mentioning twice: there are officially copies of AT2 at a Residence Near* Me.

I won't actually get to touch until tomorrow, but we will nevertheless be playing AT2 before it hits game stores. Don't expect a first report immediately, because I'll lack internet for a few days, but rest secure (or envious, or something) in the knowledge that someone, somewhere in the world, will be playing AT2 in English.

Now all I need to do is pray the translation doesn't fail. Or rather, pray it doesn't fail that badly; I think the chances of its not actually failing in any way are pretty darn slim.

Still, right now, I'm having a hard time feeling too down about that, because omgeleventyone!!4w#$!AT2!115! ...and I should really fix myself some food before I fall over.

Also, while I was posting this, a Left Behind Friday just happened. I think I may possibly die of stuff overload now.

*for transatlantic values of "near"

We're almost there....

Three days until The Big One, and it's going to pass pretty quickly for me; I'm going to be spending pretty much all of the 18th in transit, as I'm winging my way over to the States to meet AT2's release, and the inauguration of America's awesome new president, head on. Being with people you care about only make the time go by that much faster, too, albeit I wish it didn't.

I intend to keep up Reyvablog while I'm gone, but it's probably going to be a bit slow going; after my update today, expect to see new updates around the 20th, assuming I have an internets by then (I'll hopefully have it around the 19th or 20th, but it's not guaranteed). --and yes, I understand if on the 20th a lot of you are doing something else, but still. XD I'll try to keep to an update schedule of every three days or so, but we'll see how it goes.

Sorry if I'm a bit scarce in person during this auspicious time, but I do wish you all a wonderful AT2 experience. Here's hoping that NISA have kept the soul of the game intact.

It's been a long haul, and I'm happy to have seen it all through with you. Now little remains to be said but this: onwards, and upwards, to Metafalss!