Showing posts with label atelier iris. Show all posts
Showing posts with label atelier iris. Show all posts

Sunday, 20 September 2009

Why Atelier Iris 3 is actually a very alchemical story.

[Huge swathes of spoilers for the end(s) of AI3.]



In a sense, though it's not immediately apparent from the superficial story, Atelier Iris 3 could be said to be a game about how alchemy is disrespected and ignored in the world, and how it comes to be respected again.

The first statement is implicit in the plot; the second is not. But if we recognise that, after Iris's sacrifice, people are going to put together "Iris was an alchemist, and we disparaged her for it" and "Iris was the only one of us who could make things right" and realise that, at the very least, alchemists are people who are capable of turning away fundamental negative forces and tendencies that threaten to destroy us as intelligent beings-- as opposed to being people who do strange and disreputable things, who adhere to philosophies and practices that are outmoded or even dangerous, who generally have nothing to offer the world and may even do harm to it-- it becomes obvious how, by the end of the story, the opinions of the townspeople of Zey Meruze regarding alchemy might change.

Uroboros' physical manifestation, in this sense, could be taken as a symptom rather than a cause. "Uroboros" is really no more and no less than "the stagnation of the people's development". People in Zey Meruze have let themselves abandon ways of life that helped and advanced people, out of fear, apathy and inertia ("our lives are fine as they are! Why do we need this weird alchemy stuff causing upheavals?"). They've come to prefer to live mundane lives that don't ask anything much of them on a spiritual and philosophical front: alchemy, and by this I mean the discipline that we know as alchemy in this world, challenges the soul and the psyche and asks the practitioner to refine themselves, which forces them in the short term to go through transformations and confront realisations that might be uncomfortable in order to ultimately become better people. When people see short-term suffering and struggle, and the benefits lie beyond that, in the future, they tend to shy away. Their lives are chugging along well enough. Why put yourself through suffering to be even better? Aren't things okay now?

But that tendency to settle for "okayness", ultimately, creates more suffering in the world; because as long as things are just "okay", they aren't good, they aren't perfect, they aren't refined, and we experience suffering. Accepting "okayness" means accepting a certain level of suffering, and not wanting to move beyond okayness implies that we will never move beyond suffering. The only way to permanently move beyond suffering, spiritually speaking, is to advance ourselves to the point of transcendence-- which requires some short-term sacrifices which at the time feel more acutely uncomfortable, yet are preferable because they are temporary.

The tendency to settle for "okayness", to let the cycle of life go around and around without moving forward, is synonymous with Uroboros: the snake eating its own tail, the wheel of life and death and reincarnation that Buddhist practice exhorts that we move beyond. And so the people of Zey Meruze, in their denial of alchemy, their denial of spiritual striving and insistence upon living simple, unchallenging lives, are in a sense Uroboros.

Uroboros appears physically so that it can be defeated, because the world has come to such a crisis point. When Iris defeats Uroboros in the physical, she also defeats Uroboros in people's hearts. Her actions-- the fact of an alchemist, whose ways they disdained, saving the world through her wisdom and selflessness, which they doubted she possessed-- inspire them to the understanding that alchemy isn't a mindless practice but is in fact the only thing that can save them from Uroboros/stagnation.

And here's the interesting part, and the part that is really very alchemical: she had to defeat the physical Uroboros to inspire the philosophical change in people's hearts, but she cannot truly defeat Uroboros until she has inspired that change, because if the change is not present in people's hearts, then all you've done is defeat some superficial manifestation that wasn't really causing the problem. It's the classical end-boss quote from many RPGs: "as long as darkness remains in people's hearts, I will return someday". What's little-understood is that it's also an alchemical truth. In alchemy, you change physical materials in order to change the spiritual self, but it's spiritual growth and purity of the self that allows you to be subtle enough to effect the physical change. Thus they really occur simultaneously. In changing one you change the other.

So I like to think of Atelier Iris 3 as being set, at the beginning, in a world where alchemy is in decline, and through that decline, Uroboros becomes strong, and a hero-- someone with courage, power and wisdom, though on more refined and spiritual levels than most RPG heroes usually have it-- rises up to physically defeat Uroboros, in doing so showing the people the value of alchemy and truly putting Uroboros to rest.

What's nice about this interpretation, too, is that it provides the necessary characteristic of growth to the story-- in a classical story, a conflict arises, it is resolved, and by its resolution things are made not just as good as they were before but better. Without this interpretation, AI3 lacks the "better"-- the danger is averted, but things just go back to the way they were. If we say that people learnt something about alchemy from this, there's growth; the conflict was worthwhile not just because it restored things to a status quo but because something was gained, and that makes the story really feel fulfilling.

And best of all, that is also in accordance with the rules of alchemy: a trial, a suffering, is undergone, something is deconstructed, in order to bring that thing into a more refined state than before, to purify it, to get rid of something unnecessary through the struggle. Fairy tales are good alchemical metaphors, and I think, viewed in the proper light, Atelier Iris 3 actually makes a pretty good fairy tale. Is it original? Not especially-- most fairy tales aren't. But it tells a story people need to hear, and what's nice about it is that it specifically associates this story with alchemy, which allows a careful viewer to draw out more meaning and truth from it than they otherwise would.

Tuesday, 28 July 2009

The One Who Called Himself The Morning Star -- Atelier Iris 3 fanfiction (1,369 words, spoilers)

A ficbit that I've been wanting to get down for a while. It's not as coherent as I'd like it to be; it's basically just some drifting snapshots of a train of thought.

---




Blades.

Blades of light-- no, metal, but reflecting the light, like steel talons polished until they blazed under the sun, blazed with a light that seemed almost to surge forth from within. The wings of a warrior angel, each one honed to the truest edge, rainbow light coruscating off the tiny imperfections in the surface: the scores and scratches where other blades had scraped along the metal's finer surface, where acid blood had tarnished the otherwise flawless finish. An impeccable figure of glory, yet carrying a subtler message to her eyes and mind: there is beauty to be found in weakness, behind blemishes and downfalls, in those things which we would otherwise cast aside.

You're right, Iris thought. There isbeauty in weakness. In things not fitting the pattern, and going their own way....

But Fanatos, you are not the only Mana.... Your ways are not the only ways.... And there are some patterns... that were never meant to be distorted.

Even you must feel that, now, joined like this....


She watched the motions of the brilliant armour, guided by Edge, the human who now wore its form. The last few times they'd fought, she'd barely been able to stop staring at it; it seemed to hold a puzzle for her, a visual illusion that set her perception on edge, trying to unravel it, trying to make the parts make sense. What part of this picture doesn't belong? The disparity, the conflict, was giving her motion sickness, but her eyes couldn't stop being drawn.

With time, her watching had paid off, the pieces falling into place. It wasn't Fanatos, the dark Mana, who was in some way incomplete; even if humans had dubbed her "the Mana of Evil", there was nothing in this picture that was truly cruel. She reflected that which people did not normally desire, fallings, failings, the tribulations of life; but only because even suffering could know beauty, even the darkest things could retain some component of grace. She was that flicker of grace in all evil things, the light of wonder within all that seemed hopeless.

In the few battles they'd fought together, she'd become certain that, as with any Mana, she could not dislike Fanatos. Indeed, she'd learnt a lot from just studying the shining creature. Even without words, there was a certain communication that went on between an alchemist and her pact-bonded.

She only wished the Mana could have that communication with Edge. That either of them could.

The armour of Fanatos dwarfed him, and within it, his hard, brutal motions seemed ill-fitting to the grace of the great angelic construct. It was like watching a play put on by untrained actors, who thundered and blustered through lines that deserved to be carefully weighted, even-handed. She wasn't much of a critic, but she knew when the actors were getting it right, because she'd forget they were acting and just lose herself in the story's ebbs and flows. But the sight of Edge, encased within Fanatos' mighty wings, kept jarring her, drawing her attention to the flaws in the pattern.

And each time, like a reader woken from the thrall of a story, she found herself feeling, suddenly, very alone.

~~~

They talked about it in her workshop-- not her house, really, more a workshop with a bed, the trappings and trimmings of alchemical labours spilling out into every available nook of the space. She liked it that way, a living space that felt like it was honoured by her craft. Edge thought she should clean up more often.

"So... what's it like, Edge, using the Blades?"

He looked up at her from his sword polishing, his hair frazzled and smelling of ozone and ash, damp sootish strands hanging over his eyes. He looked at ease, here, within the aftermath of battle, more at ease than he had out there dancing with the Mana. Iris didn't know quite what she thought of that. "It seems like it's working so far, I guess. I mean, we're getting through our quests a lot more quickly now." His eyes flickered up to hers, taking in her seeking gaze, seeming to grind over in his mind, for a moment, what she might be asking. "...Thanks. I wouldn't be able to do that if it weren't for you."

"No, that's not what I meant. Getting to join with something like that, I.... Doesn't it feel different? To what you're used to?"

"Yeah, I guess, now that you mention it." He gave the blade of his weapon a pass with the whetstone, the harsh ringing noise seeming to punctuate his words. "It does feel different." Another stroke, another metallic hum. "I'm stronger. Lighter. There's more I can do. Iris, why are you staring at me?"

"Stronger...." She turned the word over on her tongue, not sure what she expected to find. It felt hollow. "But doesn't it... mean anything to you?"

"Mean anything? Should it mean something?" His words rung with the cold scraping of stone on metal.

Yes, she thought, it should mean something, but I can't explain what. There are so many things that mean so much, but I can't begin to have the words for you. Your ears only hear the ringing of that sword... I'm not strong enough to drown it out.

She touched her hand to her chest, unconsciously, the energy fields around her fingers mingling with the tight, tangled knot that clenched at her lifeforce. Do you know what it means to speak with the Mana? she asked of its creator. Do you know what it is to live the way I do, to make alchemy your blood and breath? Do you understand the art you claim to know? Do you?

Does anyone, any more? Anyone but me?


She knew that even if she got an answer, it wouldn't be one she could trust. But for a simple "yes", she thought, she would run a thousand miles across the land, into the maw of her own grave.

~~~

She didn't ask Edge to leave the workshop, that night, but her silence eventually drove him out; knowing, perhaps, that she longed for things he could not be and could not even know. She watched him for a time through her window: a silhouette sitting on the steps, his back to her house, the moonlight glinting dully off his sword. Like he was a wraith, half-real, only the sword alive.

She turned over in her bed, letting the more comforting scene of soft candlelight reflecting off wooden furnishings drive out the spectral images. Had they really grown so far apart that these were the thoughts that filled her mind, now, when she thought of him? A ghost of a person, unable to see the truth she lived? It wasn't that she hated Edge; she didn't hate anyone, not even the man who had cursed her to die-- especially not-- not if--, she started to think, and pushed the thoughts out before they could form-- and he'd done so much for her, been there for her through so many hard times. She was just... disappointed, she supposed, that he hadn't grown along the same path as she, hadn't even found a vantage point from which he could understand anything that made her live.

Anything she'd live for.

Anything she'd die for.

She took one of the books from her bedside stand. Thick with allegory and metaphor, with universal truths gilt in ancient symbolism, it took her on a ride from life through death, and beyond-- against a backdrop of falling angels and morning stars, rapture and redemption, the preciousness of transformation. Her head spun with the heaviness of it, and how it made her think, all at once, of her own fragile position with regards to life, and the burnished, flame-ringed outline of Fanatos's armour cloak, and the shadow-image of one who could wear it and honour it-- an eyeblink's image, one she would not let herself hold onto, replaced with formless what-ifs and a hollow sense of longing.

With the tome as her pillow, she drifted into sleep, and there dreamt of a rising star that eclipsed her very soul, and burnt all her life away.